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Thread Statistics | Show CCP posts - 46 post(s) |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
149
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Posted - 2012.08.14 18:47:00 -
[1] - Quote
To quote Machiavelli: "Hence it is to be remarked that, in seizing a state, the usurper ought to examine closely into all those injuries which it is necessary for him to inflict, and to do them all at one stroke so as not to have to repeat them daily; and thus by not unsettling men he will be able to reassure them, and win them to himself by benefits. He who does otherwise, either from timidity or evil advice, is always compelled to keep the knife in his hand; neither can he rely on his subjects, nor can they attach themselves to him, owing to their continued and repeated wrongs. For injuries ought to be done all at one time, so that, being tasted less, they offend less; benefits ought to be given little by little, so that the flavour of them may last longer."
Basically what CCP should do is figure out all the name changes they want to make and then implement them all at once. Within a couple of weeks we'll all get over it and never have to worry about it again. What they're doing now is pushing in one change at a time and annoying people each time. Better to change it all at once and be done with it. |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
149
|
Posted - 2012.08.14 19:34:00 -
[2] - Quote
It would also be nice if the ECMs were renamed as a priority. With them it's hard to tell which race they jam, never mind their meta level. |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
149
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Posted - 2012.08.14 19:52:00 -
[3] - Quote
Naming lasers after their power (Megawatt, Gigawatt, Terawatt etc) isn't a great idea give that:
A) They already have a power grid usage measured in Megawatts B)They already have a a Cap consumption value, measured in Gigawatts C) Their use of both cap and PG changes as skills and rigs are applied.
So you end up with a situation where a Laser's name corresponds to neither its power usage nor its energy cost, and doesn't scale with the damage it puts out. |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
149
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Posted - 2012.08.14 21:32:00 -
[4] - Quote
Takeshi Yamato wrote:Fleet Warpsujarento wrote:Naming lasers after their power (Megawatt, Gigawatt, Terawatt etc) isn't a great idea give that:
A) They already have a power grid usage measured in Megawatts B)They already have a a Cap consumption value, measured in Gigawatts C) Their use of both cap and PG changes as skills and rigs are applied.
So you end up with a situation where a Laser's name corresponds to neither its power usage nor its energy cost (and overlaps with both), and doesn't scale with the damage it puts out. Actually it makes sense, but to those less familiar with the definition of power and energy it might seem nonsensical. The capacitor consumption is the amount of energy that goes into a shot. For a Heavy Pulse Laser II with max skills, this is about 5 gigajoule before any crystals. This energy is converted into light and projected onto the target in a few short pulses. Some of the energy is lost during the conversion process. Let's assume 1/5 is lost . I suggested the Heavy Pulse Laser to be called Medium 20GW Pulse Laser. The 20GW number matches perfectly if we pretend that the laser expends its remaining 4 GJ in a series a series of short pulses that last 0.2 seconds in total. The pulses are effectively 20GW laser beams. After that, the laser pauses for a moment to dissipate heat (the energy that was converted into heat instead of light). Disclaimer: I'm no physicist or engineer. They could probably explain it better.
Oh I've no doubt you could get as high a figure as you want for power. The problem is that it will vary too much between ships and fits for it to actually mean anything.
Take the base laser, no skills, fitted to a ship with no bonuses and no rigs. Give its power use a value of 1.
Take a ship optimised for cap use, and put the same laser on it. What's its value? -Amarr ship bonus gives you 10% per level to cap use, so that's an 0.5x multiplier on cap use. -Dual Discharge Elutriation II reduces cap use by about 40%, so that's a multiplier of 0.6x -Controlled Bursts gives a bonus of 5% per level, so that's an 0.75x multiplier.
If you take peak laser efficiency as your means of determining the name given to the module, then your 20GW laser ends up using a base of almost 90GW, so the name won't bear any relation to the actual stats of the module. That's my real problem with it. |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
149
|
Posted - 2012.08.14 21:47:00 -
[5] - Quote
Takeshi Yamato wrote:Fleet Warpsujarento wrote:nitpicking This is still a game and we don't have to concern ourselves with simulating everything accurately. If we did, we should rightfully throw the whole idea of skills reducing cap usage out.
I just don't understand why a gun that doesn't use 20GW of powergrid, and doesn't use 20GJ from the capacitor per second should be called a 20GW laser. |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
150
|
Posted - 2012.08.15 17:48:00 -
[6] - Quote
Seriously though FoxFour, why are you doing it one weapons system at a time rather than all at once? Wouldn't it be better to save them up and do them all at once to get it over with? It's not like it's urgent. The game has done mostly fine for almost a decade with the current names, after all. |

Fleet Warpsujarento
Caldari's Pride - Factional Warfare Cadet School
150
|
Posted - 2012.08.16 14:37:00 -
[7] - Quote
-Tech 1 -Amplified -Convergent, -Focused, -Optimised -Tech II |
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